Archive for May 2014

Virtual Reality & Neuromarketing

Immersive virtual reality environments can unlock physical boundaries and budget limits.
Applications for VR protocols are varied and include Psychology, Ergonomics, Neuromarketing & Neuroeconomics (Consumer Research), Biomechanics & Kinesiology, Healthcare, Computer Modeling/Simulation, Education, and Training: hazard, medical, etc.
virtual reality
Researchers can immerse subjects in a VR world and record physiological data as the virtual environment influences the subject. A feedback loop can be included for greater control and automation of the VR world. This allows the world to change in real time, based on the subject’s responses. Timing events are used for analysis of the physiological data. Eye tracking can be added to the headmounted VR display to track the subjects’ eyes as they view the immersive environment during the experiment, and position tracking can also be included.


Wireless transmitters, EEG caps, and eyetrackers have been used to capture data from mobile subjects in actual environments, but virtual reality expands the research potential by allowing participants to be immersed in variable, simulated environments with an incredible degree of realism. For instance, neuromarketers can allow subjects to smell and feel multiple products and move through different display configurations, or psychologists can choose appropriate environments to study phobias such as flying or public speaking.
At the first Neuromarketing World Forum (2012, Amsterdam), the challenge and potential of enhancing market research with neuromarketing tools was discussed, and virtual reality immersive techniques were recognized as valuable tools for measuring affective states while modifying product presentation. The value of capturing synchronized physiological data (heart rate, HR, ECG, EDA), brain response (EEG, fMRI, fNIR), and behavior metrics (eye tracking, position tracking) was also discussed.
Turnkey VR/ Immersive systems from BIOPAC are easily combined with wireless physiology data to synchronize VR events with physiological response data. Neuromarketers and other researchers can record any combination of signals (ECG, EEG, EOG, EMG, EGG, EDA, temperature, respiration, pulse, etc.) and include multimodal stimulation with visual, auditory, olfactory, haptic, or electric stimulus. Remote Monitoring options provide subjects with a greater degree of freedom and allow them to move around within the virtual world.

Muscular Biofeedback | Surface EMG


Biofeedback is a form of self-regulation in which an individual is provided information in the form of sensory feedback about a biological condition or function in order to gain control over that biological function. Biofeedback is often used as a therapeutic tool by which sports medicine/rehabilitation professionals, neurophysiologists, psychophysiologists, and therapists can use electrophysiological instrumentation to measure, process, and “feedback” the recorded information to the participating athlete or subject. The feedback is usually provided through auditory and/or visual means.



There are many types of biofeedback modalities available. One of the most popular and widely accepted modalities is surface EMG biofeedback. EMG (electromyography) bioinstrumentation measures muscle activity by recording electrochemical activity of a muscle occurring during depolarization and recruitment of a skeletal muscle motor unit. This modality is used for muscle reeducation and control when orthopedic injuries or surgeries have taken place, or when the peripheral nervous system has been impaired. It is also used to promote muscle relaxation to decrease muscle guarding, pain, stress, and anxiety.

A simple muscular biofeedback experiment design might use surface EMG electrodes placed over the Vastus Medialis and Vastus Lateralis muscles. Surface EMG electrodes should be placed vertically (parallel to the muscle fibers), over the muscle belly, or largest part of the muscle, and a ground electrode should also be used. Surface EMG should be recorded in several trials, including a Baseline without biofeedback (where the participant is asked to maximally relax, e.g., not contract), Maximal Contraction without Biofeedback, and a variety of Maximal Contraction with Biofeedback, such as visual stimulus or auditory stimulus. After recording, compare the surface EMG recordings and use peak-peak and mean measurements to determine if any significant change was detected between any of the variables.

Biofeedback is considered advantageous, as it provides participants a chance to use their visual and auditory senses to become more aware of how they are performing during therapy or training, attempt to improve upon it, and immediately see the improvement as it is occurring. Because participants can immediately note improvements, they are “rewarded.” This reward will hopefully lead to larger improvements and accomplishments.


The Body Electric | Surface EMG

Electricity is part of everything the body does.
Electricity is always flowing in the body; it flows from negatively charged parts of the body to positively charged parts. As this electricity flows, surface EMG (sEMG) electrodes can detect and monitor the electrical activity.
Surface EMG electrodes noninvasively record the electrical activity of skeletal muscles. The unit of measure for the electrical activity is the volt, which is named after Count Alessandro Volta (who also invented the battery). The detection, amplification, and recording of changes in skin voltage produced by underlying skeletal muscle contraction is called electromyography; the recording thus obtained is called an electromyogram (EMG).

Skeletal muscles are stimulated to contract by somatic motor nerves that carry signals in the form of nerve impulses from the brain or spinal cord to the skeletal muscles. Although a single motor neuron can innervate several muscle fibers, each muscle fiber is innervated by only one motor neuron. The combination of a single motor neuron and all of the muscle fibers it controls is called a motor unit. When a somatic motor neuron is activated, all of the muscle fibers it innervates respond to the neuron’s impulses by generating their own electrical signals that lead to contraction of the activated muscle fibers.
Integrated EMG “averages out” noise spikes in the raw EMG data to provide a more accurate indication of the EMG output level
Muscle activation, strength, fatigue, or twitch can be monitored with surface EMG electrodes from a variety of body locations to study Gait, Range of Motion, Isometric and Isotonic Contraction, Ergonomics, startle response, etc. sEMG data can be combined with other data to display muscle response simultaneously with other physiological events.


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